OldBlueWater/BlueWater/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-BlendModes-ShadowCasterPass.cginc
NTG_Lenovo 4a70315d56 Spine 런타임 에셋 추가
+ iDamageable 관통률 삭제
+ #44 스킬 시스템 구성 및 임시 스킬 FireBoom 작업
2023-11-01 16:39:12 +09:00

31 lines
646 B
HLSL

#ifndef BLENDMODES_SHADOWCASTER_PASS_INCLUDED
#define BLENDMODES_SHADOWCASTER_PASS_INCLUDED
#include "UnityCG.cginc"
struct v2f {
V2F_SHADOW_CASTER;
float4 uvAndAlpha : TEXCOORD1;
};
uniform float4 _MainTex_ST;
v2f vert(appdata_base v, float4 vertexColor : COLOR) {
v2f o;
TRANSFER_SHADOW_CASTER(o)
o.uvAndAlpha.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
o.uvAndAlpha.z = 0;
o.uvAndAlpha.a = vertexColor.a;
return o;
}
uniform sampler2D _MainTex;
uniform fixed _Cutoff;
float4 frag(v2f i) : SV_Target{
fixed4 texcol = tex2D(_MainTex, i.uvAndAlpha.xy);
clip(texcol.a* i.uvAndAlpha.a - _Cutoff);
SHADOW_CASTER_FRAGMENT(i)
}
#endif