OldBlueWater/BlueWater/Assets/RayFire/Tutorial/Scenes/2 Rigid
2023-08-22 14:31:24 +09:00
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1 Rigid. Simulation Types.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
1 Rigid. Simulation Types.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
2 Rigid. Object Types.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
2 Rigid. Object Types.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
3 Rigid. Mesh Demolition Types.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
3 Rigid. Mesh Demolition Types.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
4 Rigid. Physics.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
4 Rigid. Physics.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
5 Rigid. Activation.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
5 Rigid. Activation.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
7 Rigid. Limitations.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
7 Rigid. Limitations.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
8 Rigid. Mesh Demolition. Fragments.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
8 Rigid. Mesh Demolition. Fragments.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
9 Rigid. Mesh Demolition. Runtime Caching.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
9 Rigid. Mesh Demolition. Runtime Caching.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
10 Rigid. Nested Cluster demolition.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
10 Rigid. Nested Cluster demolition.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
11 Rigid. Connected cluster demolition.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
11 Rigid. Connected cluster demolition.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
12 Rigid. Reference demolition.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
12 Rigid. Reference demolition.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
13 Rigid. Material.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
13 Rigid. Material.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
14 Rigid. Damage.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
14 Rigid. Damage.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
15 Rigid. Fading.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
15 Rigid. Fading.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
16 Rigid. Reset.unity #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
16 Rigid. Reset.unity.meta #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00