66 lines
1.3 KiB
Plaintext
66 lines
1.3 KiB
Plaintext
Shader "WaterFX/WaterParticle" {
|
|
Properties{
|
|
_TintColor("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
|
_MainTex("Particle Texture", 2D) = "white" {}
|
|
}
|
|
|
|
Category
|
|
{
|
|
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ColorMask RGB
|
|
Cull Off Lighting Off ZWrite Off
|
|
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _TintColor;
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_FOG_COORDS(1)
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
float4 _MainTex_ST;
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.color = v.color * _TintColor;
|
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target
|
|
{
|
|
fixed4 col = 2 * i.color * tex2D(_MainTex, i.texcoord);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|
|
}
|