70 lines
3.2 KiB
C#
70 lines
3.2 KiB
C#
/******************************************************************************
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*
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* The MIT License (MIT)
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*
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* MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*****************************************************************************/
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namespace NWH.DWP2.MiConvexHull
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{
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/// <summary>
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/// A convex face representation containing adjacency information.
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/// </summary>
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/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
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/// <typeparam name="TFace">The type of the t face.</typeparam>
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public abstract class ConvexFace<TVertex, TFace>
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where TVertex : IVertex
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where TFace : ConvexFace<TVertex, TFace>
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{
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/// <summary>
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/// Adjacency. Array of length "dimension".
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/// If F = Adjacency[i] then the vertices shared with F are Vertices[j] where j != i.
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/// In the context of triangulation, can be null (indicates the cell is at boundary).
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/// </summary>
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/// <value>The adjacency.</value>
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public TFace[] Adjacency { get; set; }
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/// <summary>
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/// The vertices stored in clockwise order for dimensions 2 - 4, in higher dimensions the order is arbitrary.
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/// Unless I accidentally switch some index somewhere in which case the order is CCW. Either way, it is consistent.
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/// 3D Normal = (V[1] - V[0]) x (V[2] - V[1]).
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/// </summary>
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/// <value>The vertices.</value>
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public TVertex[] Vertices { get; set; }
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/// <summary>
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/// The normal vector of the face. Null if used in triangulation.
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/// </summary>
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/// <value>The normal.</value>
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public double[] Normal { get; set; }
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}
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/// <summary>
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/// A default convex face representation.
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/// </summary>
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/// <typeparam name="TVertex">The type of the t vertex.</typeparam>
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/// <seealso cref="NWH.DWP2.MiConvexHull.ConvexFace{TVertex, NWH.DWP2.MiConvexHull.DefaultConvexFace{TVertex}}" />
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public class DefaultConvexFace<TVertex> : ConvexFace<TVertex, DefaultConvexFace<TVertex>>
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where TVertex : IVertex
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{
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}
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} |