26 lines
486 B
C#
26 lines
486 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NWH.Common.Demo
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{
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public class DemoRotator : MonoBehaviour
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{
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public Vector3 rotation;
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private Rigidbody _rb;
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private void Start()
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{
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_rb = GetComponent<Rigidbody>();
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}
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private void FixedUpdate()
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{
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_rb.MoveRotation(transform.rotation * Quaternion.Euler(rotation * Time.fixedDeltaTime));
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}
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}
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}
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