OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Visual/SignalToSpriteTarget.cs

97 lines
3.0 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Common.Utils;
using Doozy.Runtime.Reactor.Targets;
using Doozy.Runtime.Signals;
using UnityEngine;
// ReSharper disable MemberCanBePrivate.Global
namespace Doozy.Runtime.UIManager.Visual
{
/// <summary>
/// Connects to a specific stream and reacts to signals, sent through said stream, that have a Sprite value payload.
/// The signal's Sprite value will be assigned to the target SpriteTarget.
/// </summary>
[AddComponentMenu("Doozy/Signals/Signal To SpriteTarget")]
public class SignalToSpriteTarget : BaseStreamListener
{
#if UNITY_EDITOR
[UnityEditor.MenuItem("GameObject/Doozy/Signals/Signal To SpriteTarget", false, 8)]
private static void CreateComponent(UnityEditor.MenuCommand menuCommand)
{
GameObjectUtils.AddToScene<SignalToSpriteTarget>("Signal To SpriteTarget", false, true);
}
#endif
[SerializeField] private StreamId StreamId;
/// <summary> Stream Id </summary>
public StreamId streamId => StreamId;
[SerializeField] private ReactorSpriteTarget SpriteTarget;
/// <summary> Reference to a sprite target component </summary>
public ReactorSpriteTarget spriteTarget => SpriteTarget;
/// <summary> Check if a sprite target is referenced or not </summary>
public bool hasSpriteTarget => SpriteTarget != null;
public SignalStream stream { get; private set; }
#if UNITY_EDITOR
private void Reset()
{
FindTarget();
}
#endif
public void FindTarget()
{
if (SpriteTarget != null)
return;
SpriteTarget = ReactorSpriteTarget.FindTarget(gameObject);
}
private void Awake()
{
FindTarget();
}
private void OnEnable() =>
ConnectReceiver();
private void OnDisable() =>
DisconnectReceiver();
protected override void ConnectReceiver() =>
stream = SignalStream.Get(streamId.Category, streamId.Name).ConnectReceiver(receiver);
protected override void DisconnectReceiver() =>
stream.DisconnectReceiver(receiver);
protected override void ProcessSignal(Signal signal)
{
if (!hasSpriteTarget)
return;
if (signal == null)
return;
if (!signal.hasValue)
return;
if (signal.valueType != typeof(Sprite))
return;
SetSprite(signal.GetValueUnsafe<Sprite>());
}
public void SetSprite(Sprite sprite)
{
if (SpriteTarget != null)
SpriteTarget.SetSprite(sprite);
}
}
}