OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Triggers/UISubmitTrigger.cs

28 lines
1.0 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Signals;
using Doozy.Runtime.UIManager.Events;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Doozy.Runtime.UIManager.Triggers
{
[AddComponentMenu("Doozy/UI/Triggers/UISubmit")]
public class UISubmitTrigger : SignalProvider, ISubmitHandler
{
/// <summary> Called when a 'Submit' event has been received </summary>
public BaseEventDataEvent OnTrigger = new BaseEventDataEvent();
public UISubmitTrigger() : base(ProviderType.Local, "UI", "Submit", typeof(UISubmitTrigger)) {}
public void OnSubmit(BaseEventData eventData)
{
if (UISettings.interactionsDisabled) return;
SendSignal(eventData);
OnTrigger?.Invoke(eventData);
}
}
}