OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Triggers/PointerUpTrigger.cs

28 lines
1.0 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Signals;
using Doozy.Runtime.UIManager.Events;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Doozy.Runtime.UIManager.Triggers
{
[AddComponentMenu("Doozy/UI/Triggers/PointerUp")]
public class PointerUpTrigger : SignalProvider, IPointerUpHandler
{
/// <summary> Called when the pointer is released </summary>
public PointerEventDataEvent OnTrigger = new PointerEventDataEvent();
public PointerUpTrigger() : base(ProviderType.Local, "Pointer", "Up", typeof(PointerUpTrigger)) {}
public void OnPointerUp(PointerEventData eventData)
{
if (UISettings.interactionsDisabled) return;
SendSignal(eventData);
OnTrigger?.Invoke(eventData);
}
}
}