OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Triggers/PointerLongClickTrigger.cs

65 lines
2.1 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System.Collections;
using Doozy.Runtime.Signals;
using Doozy.Runtime.UIManager.Events;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Doozy.Runtime.UIManager.Triggers
{
[AddComponentMenu("Doozy/UI/Triggers/PointerLongClick")]
public class PointerLongClickTrigger : SignalProvider, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
{
/// <summary> Called when the pointer pressed down for a set interval of time over the trigger </summary>
public PointerEventDataEvent OnTrigger = new PointerEventDataEvent();
public const float k_LongClickRegisterInterval = 0.5f;
private float m_LongClickTriggerTime;
private Coroutine run { get; set; }
public PointerLongClickTrigger() : base(ProviderType.Local, "Pointer", "Long Click", typeof(PointerLongClickTrigger))
{
Reset();
}
public void Reset()
{
if (run != null)
{
StopCoroutine(run);
run = null;
}
m_LongClickTriggerTime = 0;
}
public void OnPointerDown(PointerEventData eventData)
{
Reset();
m_LongClickTriggerTime = Time.unscaledTime + k_LongClickRegisterInterval;
run = StartCoroutine(Run(eventData));
}
public void OnPointerUp(PointerEventData eventData) =>
Reset();
public void OnPointerExit(PointerEventData eventData) =>
Reset();
private IEnumerator Run(PointerEventData eventData)
{
while (m_LongClickTriggerTime > Time.unscaledTime)
yield return null;
if (UISettings.interactionsDisabled) yield break;
SendSignal(eventData);
OnTrigger?.Invoke(eventData);
Reset();
}
}
}