65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
|
|
|
using System.Collections;
|
|
using Doozy.Runtime.Signals;
|
|
using Doozy.Runtime.UIManager.Events;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace Doozy.Runtime.UIManager.Triggers
|
|
{
|
|
[AddComponentMenu("Doozy/UI/Triggers/PointerLongClick")]
|
|
public class PointerLongClickTrigger : SignalProvider, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
|
|
{
|
|
/// <summary> Called when the pointer pressed down for a set interval of time over the trigger </summary>
|
|
public PointerEventDataEvent OnTrigger = new PointerEventDataEvent();
|
|
|
|
public const float k_LongClickRegisterInterval = 0.5f;
|
|
|
|
private float m_LongClickTriggerTime;
|
|
private Coroutine run { get; set; }
|
|
|
|
public PointerLongClickTrigger() : base(ProviderType.Local, "Pointer", "Long Click", typeof(PointerLongClickTrigger))
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
if (run != null)
|
|
{
|
|
StopCoroutine(run);
|
|
run = null;
|
|
}
|
|
|
|
m_LongClickTriggerTime = 0;
|
|
}
|
|
|
|
public void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
Reset();
|
|
m_LongClickTriggerTime = Time.unscaledTime + k_LongClickRegisterInterval;
|
|
run = StartCoroutine(Run(eventData));
|
|
}
|
|
|
|
public void OnPointerUp(PointerEventData eventData) =>
|
|
Reset();
|
|
|
|
public void OnPointerExit(PointerEventData eventData) =>
|
|
Reset();
|
|
|
|
private IEnumerator Run(PointerEventData eventData)
|
|
{
|
|
while (m_LongClickTriggerTime > Time.unscaledTime)
|
|
yield return null;
|
|
|
|
if (UISettings.interactionsDisabled) yield break;
|
|
SendSignal(eventData);
|
|
OnTrigger?.Invoke(eventData);
|
|
Reset();
|
|
}
|
|
}
|
|
}
|