32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using Doozy.Runtime.Mody;
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using UnityEngine;
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namespace Doozy.Runtime.UIManager
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{
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/// <summary> Event class used by an UISelectable for its selectable states </summary>
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[Serializable]
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public struct UISelectableState
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{
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[SerializeField] private UISelectionState StateType;
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[SerializeField] private ModyEvent StateEvent;
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/// <summary> State type </summary>
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public UISelectionState stateType => StateType;
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/// <summary> State events </summary>
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public ModyEvent stateEvent => StateEvent;
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/// <summary> Create a UISelectable State </summary>
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/// <param name="type"> Type of the state </param>
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public UISelectableState(UISelectionState type)
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{
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StateType = type;
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StateEvent = new ModyEvent(type.ToString());
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}
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}
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}
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