62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using Doozy.Runtime.Common.Extensions;
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using Doozy.Runtime.Common.Utils;
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using Doozy.Runtime.UIManager.ScriptableObjects;
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namespace Doozy.Runtime.UIManager
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{
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[Serializable]
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public struct UIViewSignalData
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{
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public static UIManagerInputSettings inputSettings => UIManagerInputSettings.instance;
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public static bool multiplayerMode => inputSettings.multiplayerMode;
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public string viewCategory { get; private set; }
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public string viewName { get; private set; }
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public ShowHideExecute execute { get; private set; }
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public int playerIndex { get; private set; }
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/// <summary>
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/// View category is null or empty.
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/// <para/> This is a global command used to show/hide all registered views
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/// <para/> Bypass checks for both view category and view name, then execute show/hide
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/// </summary>
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public bool globalCommand => viewCategory.IsNullOrEmpty();
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/// <summary>
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/// View name is null or empty
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/// <para/> This is a category command used to show/hide entire categories
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/// <para/> Check view category and bypass view name check, then execute show/hide
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/// </summary>
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public bool categoryCommand => viewName.IsNullOrEmpty();
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public UIViewSignalData(string viewCategory, string viewName, ShowHideExecute execute, int playerIndex)
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{
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this.viewCategory = viewCategory;
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this.viewName = viewName;
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this.execute = execute;
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this.playerIndex = playerIndex;
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}
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public override string ToString()
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{
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string message =
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multiplayerMode && playerIndex != inputSettings.defaultPlayerIndex
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? $"Player {playerIndex} > "
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: string.Empty;
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message += $"({ObjectNames.NicifyVariableName(execute.ToString())}) ";
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return globalCommand
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? $"{message} All Views"
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: categoryCommand
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? $"{message} {viewCategory} category"
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: $"{message} {viewCategory} / {viewName}";
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}
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}
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}
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