OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/SignalData/UIToggleSignalData.cs
2023-08-02 15:08:03 +09:00

46 lines
1.7 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Common.Utils;
using Doozy.Runtime.UIManager.Components;
using Doozy.Runtime.UIManager.ScriptableObjects;
namespace Doozy.Runtime.UIManager
{
[Serializable]
public struct UIToggleSignalData
{
public static UIManagerInputSettings inputSettings => UIManagerInputSettings.instance;
public static bool multiplayerMode => inputSettings.multiplayerMode;
public string toggleCategory { get; private set; }
public string toggleName { get; private set; }
public CommandToggle state { get; private set; }
public int playerIndex { get; private set; }
public UIToggle toggle { get; private set; }
public UIToggleSignalData(string toggleCategory, string toggleName, CommandToggle state, int playerIndex, UIToggle toggle)
{
this.toggleCategory = toggleCategory;
this.toggleName = toggleName;
this.state = state;
this.playerIndex = playerIndex;
this.toggle = toggle;
}
public override string ToString()
{
string message =
multiplayerMode && playerIndex != inputSettings.defaultPlayerIndex
? $"Player {playerIndex} > "
: string.Empty;
message += $"({ObjectNames.NicifyVariableName(state.ToString())}) ";
return $"{message} {toggleCategory} / {toggleName}";
}
}
}