33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using Doozy.Runtime.Common.Utils;
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using Doozy.Runtime.UIManager.Components;
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namespace Doozy.Runtime.UIManager
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{
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[Serializable]
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public struct UIStepperSignalData
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{
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public string stepperCategory { get; private set; }
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public string stepperName { get; private set; }
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public StepperState stepperState { get; private set; }
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public UIStepper stepper { get; private set; }
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public UIStepperSignalData(string stepperCategory, string stepperName, StepperState stepperState, UIStepper stepper = null)
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{
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this.stepperCategory = stepperCategory;
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this.stepperName = stepperName;
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this.stepperState = stepperState;
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this.stepper = stepper;
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}
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public override string ToString()
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{
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return $"({ObjectNames.NicifyVariableName(stepperState.ToString())}) {stepperCategory} / {stepperName}";
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}
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}
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}
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