OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/SignalData/UIStepperSignalData.cs
2023-08-02 15:08:03 +09:00

33 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Common.Utils;
using Doozy.Runtime.UIManager.Components;
namespace Doozy.Runtime.UIManager
{
[Serializable]
public struct UIStepperSignalData
{
public string stepperCategory { get; private set; }
public string stepperName { get; private set; }
public StepperState stepperState { get; private set; }
public UIStepper stepper { get; private set; }
public UIStepperSignalData(string stepperCategory, string stepperName, StepperState stepperState, UIStepper stepper = null)
{
this.stepperCategory = stepperCategory;
this.stepperName = stepperName;
this.stepperState = stepperState;
this.stepper = stepper;
}
public override string ToString()
{
return $"({ObjectNames.NicifyVariableName(stepperState.ToString())}) {stepperCategory} / {stepperName}";
}
}
}