OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/SignalData/UISliderSignalData.cs
2023-08-02 15:08:03 +09:00

33 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Common.Utils;
using Doozy.Runtime.UIManager.Components;
namespace Doozy.Runtime.UIManager
{
[Serializable]
public struct UISliderSignalData
{
public string sliderCategory { get; private set; }
public string sliderName { get; private set; }
public SliderState sliderState { get; private set; }
public UISlider slider { get; private set; }
public UISliderSignalData(string sliderCategory, string sliderName, SliderState sliderState, UISlider slider = null)
{
this.sliderCategory = sliderCategory;
this.sliderName = sliderName;
this.sliderState = sliderState;
this.slider = slider;
}
public override string ToString()
{
return $"({ObjectNames.NicifyVariableName(sliderState.ToString())}) {sliderCategory} / {sliderName}";
}
}
}