33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using Doozy.Runtime.Common.Utils;
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using UnityEngine.UI;
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namespace Doozy.Runtime.UIManager.Layouts
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{
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public static class LayoutsContextMenu
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{
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("GameObject/UI/Layouts/HorizontalLayout", false, 8)]
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private static void HorizontalLayout(UnityEditor.MenuCommand menuCommand)
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{
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GameObjectUtils.AddToScene<HorizontalLayoutGroup>("HorizontalLayout", false, true);
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}
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[UnityEditor.MenuItem("GameObject/UI/Layouts/VerticalLayout", false, 8)]
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private static void VerticalLayout(UnityEditor.MenuCommand menuCommand)
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{
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GameObjectUtils.AddToScene<VerticalLayoutGroup>("VerticalLayout", false, true);
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}
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[UnityEditor.MenuItem("GameObject/UI/Layouts/GridLayout", false, 8)]
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private static void GridLayout(UnityEditor.MenuCommand menuCommand)
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{
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GameObjectUtils.AddToScene<GridLayoutGroup>("GridLayout", false, true);
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}
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#endif
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}
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}
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