OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Enums/VisibilityState.cs
2023-08-02 15:08:03 +09:00

24 lines
814 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// <summary> Visibility states for components that implement IShowHide </summary>
public enum VisibilityState
{
/// <summary> Is Visible </summary>
Visible,
/// <summary> Is Hidden </summary>
Hidden,
/// <summary> Show animation - is in the process (transition) of becoming visible </summary>
IsShowing,
/// <summary> Hide animation - is in the process (transition) of becoming hidden </summary>
IsHiding
}
}