OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Enums/TimerBehaviour.cs
2023-08-02 15:08:03 +09:00

41 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// <summary> Defines how a Timer (DateTimeComponent) should behave </summary>
public enum TimerBehaviour
{
/// <summary> Do nothing </summary>
Disabled,
/// <summary> Start the timer </summary>
Start,
/// <summary> Stop the timer </summary>
Stop,
/// <summary> Reset the timer and then start it </summary>
ResetAndStart,
/// <summary> Stop the timer and then reset it </summary>
StopAndReset,
/// <summary> Pause the timer </summary>
Pause,
/// <summary> Resume the timer </summary>
Resume,
/// <summary> Reset the timer </summary>
Reset,
/// <summary> Finish the timer </summary>
Finish,
/// <summary> Cancel the timer </summary>
Cancel
}
}