41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Runtime.UIManager
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{
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/// <summary> Defines what happened with a UIStepper </summary>
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public enum StepperState
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{
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/// <summary>
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/// Stepper value has reset to the default value
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/// </summary>
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Reset,
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/// <summary>
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/// Stepper value has changed
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/// </summary>
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ValueChanged,
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/// <summary>
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/// Stepper value has increased
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/// </summary>
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ValueIncremented,
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/// <summary>
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/// Stepper value has decreased
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/// </summary>
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ValueDecremented,
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/// <summary>
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/// Stepper value has reached the minimum value
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/// </summary>
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ReachedMinValue,
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/// <summary>
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/// Stepper value has reached the maximum value
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/// </summary>
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ReachedMaxValue
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}
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}
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