OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Enums/StepperState.cs
2023-08-02 15:08:03 +09:00

41 lines
1.1 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// <summary> Defines what happened with a UIStepper </summary>
public enum StepperState
{
/// <summary>
/// Stepper value has reset to the default value
/// </summary>
Reset,
/// <summary>
/// Stepper value has changed
/// </summary>
ValueChanged,
/// <summary>
/// Stepper value has increased
/// </summary>
ValueIncremented,
/// <summary>
/// Stepper value has decreased
/// </summary>
ValueDecremented,
/// <summary>
/// Stepper value has reached the minimum value
/// </summary>
ReachedMinValue,
/// <summary>
/// Stepper value has reached the maximum value
/// </summary>
ReachedMaxValue
}
}