46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System.Collections.Generic;
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using System.Linq;
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using Doozy.Runtime.Common.Extensions;
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using Doozy.Runtime.UIElements.Extensions;
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using UnityEngine.UIElements;
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namespace Doozy.Runtime.UIElements
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{
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public static class UIElementsUtils
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{
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public static void AddClass(string className, IEnumerable<VisualElement> elements, bool removeNulls = true)
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{
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if (className.IsNullOrEmpty())
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return;
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if (elements == null)
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return;
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if (removeNulls)
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elements = elements.Where(item => item != null);
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foreach (VisualElement element in elements)
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element.AddClass(className);
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}
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public static void RemoveClass(string className, IEnumerable<VisualElement> elements, bool removeNulls = true)
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{
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if (className.IsNullOrEmpty())
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return;
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if (elements == null)
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return;
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if (removeNulls)
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elements = elements.Where(item => item != null);
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foreach (VisualElement element in elements)
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element.RemoveClass(className);
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}
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}
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}
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