OldBlueWater/BlueWater/Assets/Doozy/Runtime/Signals/SignalSender.cs

67 lines
2.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Common.Utils;
using UnityEngine;
// ReSharper disable MemberCanBeProtected.Global
namespace Doozy.Runtime.Signals.Components
{
/// <summary>
/// Specialized component used to send a signal, or a meta signal (if a payload value is provided)
/// </summary>
[AddComponentMenu("Doozy/Signals/Signal Sender")]
public partial class SignalSender : MonoBehaviour
{
#if UNITY_EDITOR
[UnityEditor.MenuItem("GameObject/Doozy/Signals/Signal Sender", false, 8)]
private static void CreateComponent(UnityEditor.MenuCommand menuCommand)
{
GameObjectUtils.AddToScene<SignalSender>("Signal Sender", false, true);
}
#endif
/// <summary> Payload to send with the signal </summary>
public SignalPayload Payload = new SignalPayload();
/// <summary> Automatically send a signal on Start </summary>
public bool SendOnStart;
/// <summary> Automatically send a signal on OnEnable </summary>
public bool SendOnEnable;
/// <summary> Automatically send a signal on OnDisable </summary>
public bool SendOnDisable;
/// <summary> Automatically send a signal on OnDestroy </summary>
public bool SendOnDestroy;
protected virtual void Start()
{
if (SendOnStart) SendSignal();
}
protected virtual void OnEnable()
{
if (SendOnEnable) SendSignal();
}
protected virtual void OnDisable()
{
if (SendOnDisable) SendSignal();
}
protected virtual void OnDestroy()
{
if (SendOnDestroy) SendSignal();
}
/// <summary> Send a Signal with the set payload value to the stream with the given stream id </summary>
public virtual void SendSignal()
{
Payload?.SendSignal();
}
}
}