OldBlueWater/BlueWater/Assets/Doozy/Runtime/SceneManagement/Events/ActiveSceneChangedEvent.cs
2023-08-02 15:08:03 +09:00

17 lines
682 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace Doozy.Runtime.SceneManagement.Events
{
/// <summary>
/// UnityEvent used by the SceneDirector to notify when the active Scene has changed.
/// <para/> Includes references to the replaced Scene and the next Scene.
/// </summary>
[Serializable]
public class ActiveSceneChangedEvent : UnityEvent<Scene, Scene> { }
}