17 lines
682 B
C#
17 lines
682 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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namespace Doozy.Runtime.SceneManagement.Events
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{
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/// <summary>
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/// UnityEvent used by the SceneDirector to notify when the active Scene has changed.
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/// <para/> Includes references to the replaced Scene and the next Scene.
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/// </summary>
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[Serializable]
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public class ActiveSceneChangedEvent : UnityEvent<Scene, Scene> { }
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}
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