17 lines
636 B
C#
17 lines
636 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Runtime.SceneManagement
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{
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/// <summary> Describes the ways a Scene can be retrieved from the SceneManager </summary>
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public enum GetSceneBy
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{
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/// <summary> Use the Scene Name or path of the Scene to load </summary>
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Name,
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/// <summary> Use the index of the Scene in the Build Settings </summary>
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BuildIndex
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}
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}
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