OldBlueWater/BlueWater/Assets/Doozy/Runtime/SceneManagement/Enums/GetSceneBy.cs
2023-08-02 15:08:03 +09:00

17 lines
636 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.SceneManagement
{
/// <summary> Describes the ways a Scene can be retrieved from the SceneManager </summary>
public enum GetSceneBy
{
/// <summary> Use the Scene Name or path of the Scene to load </summary>
Name,
/// <summary> Use the index of the Scene in the Build Settings </summary>
BuildIndex
}
}