38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using Doozy.Runtime.Reactor.Internal;
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// ReSharper disable UnusedMember.Global
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namespace Doozy.Runtime.Reactor.Ticker
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{
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/// <summary> Registers to the Runtime Ticker Service and ticks a target callback (when registered) </summary>
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public class RuntimeHeartbeat : Heartbeat
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{
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/// <summary> Construct a runtime Heartbeat with no target callback </summary>
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public RuntimeHeartbeat() : base(null) {}
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/// <summary> Construct a runtime Heartbeat with a target callback </summary>
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/// <param name="onTickCallback"> Target callback </param>
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public RuntimeHeartbeat(ReactionCallback onTickCallback) : base(onTickCallback) {}
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/// <summary> Time.realtimeSinceStartup </summary>
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public override double timeSinceStartup => RuntimeTicker.timeSinceStartup;
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/// <summary> Register to the Runtime Ticker Service <para/> Start ticking the callback </summary>
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public override void RegisterToTickService()
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{
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base.RegisterToTickService();
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RuntimeTicker.service?.Register(this);
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}
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/// <summary> Unregister from the Runtime Ticker Service <para/> Stop ticking the callback </summary>
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public override void UnregisterFromTickService()
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{
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base.UnregisterFromTickService();
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RuntimeTicker.service?.Unregister(this);
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}
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}
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}
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