OldBlueWater/BlueWater/Assets/Doozy/Runtime/Reactor/Targets/SpriteTargets/SpriteRendererSpriteTarget.cs

39 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using UnityEngine;
namespace Doozy.Runtime.Reactor.Targets
{
/// <summary>
/// Connects a SpriteRenderer component with a Reactor animator.
/// </summary>
[Serializable]
[RequireComponent(typeof(SpriteRenderer))]
[AddComponentMenu("Doozy/Reactor/Targets/SpriteRenderer Sprite Target")]
public class SpriteRendererSpriteTarget : ReactorMetaSpriteTarget<SpriteRenderer>
{
#if UNITY_EDITOR
private void Reset()
{
Target = Target ? Target : GetComponent<SpriteRenderer>();
}
#endif
public override Type targetType => typeof(SpriteRenderer);
public override Sprite GetSprite() =>
Target == null ? null : Target.sprite;
public override void SetSprite(Sprite value)
{
if (Target == null)
return;
Target.sprite = value;
}
}
}