OldBlueWater/BlueWater/Assets/Doozy/Runtime/Reactor/ProgressTarget.cs
2023-08-02 15:08:03 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEngine;
namespace Doozy.Runtime.Reactor
{
public abstract class ProgressTarget : MonoBehaviour
{
public enum Mode
{
/// <summary> Reaction progress value </summary>
Progress,
/// <summary> Progressor current value </summary>
Value
}
[SerializeField] private Mode TargetMode = Mode.Value;
public Mode targetMode
{
get => TargetMode;
set => TargetMode = value;
}
/// <summary> Method triggered when the progress value changes </summary>
/// <param name="progressor"> The Progressor that triggered this update </param>
public abstract void UpdateTarget(Progressor progressor);
/// <summary> Method triggered when the progress value changes </summary>
/// <param name="progressorGroup"> The ProgressorGroup that triggered this update </param>
public abstract void UpdateTarget(ProgressorGroup progressorGroup);
}
}