61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System.Collections.Generic;
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using Doozy.Runtime.Reactor.Internal;
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using Doozy.Runtime.Reactor.Reactions;
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using Doozy.Runtime.UIElements.Extensions;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Doozy.Runtime.Reactor.Extensions
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{
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public static class VisualElementExtensions
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{
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public static ColorReaction GetColorReaction(this VisualElement target, PropertySetter<Color> setter) =>
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Reaction
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.Get<ColorReaction>()
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.SetTargetObject(target)
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.SetSetter(setter);
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public static FloatReaction GetFloatReaction(this VisualElement target, PropertySetter<float> setter) =>
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Reaction
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.Get<FloatReaction>()
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.SetTargetObject(target)
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.SetSetter(setter);
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public static Texture2DReaction GetTexture2DReaction(this VisualElement target, IEnumerable<Texture2D> textures = null)
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{
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Texture2DReaction reaction =
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Reaction
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.Get<Texture2DReaction>()
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.SetTargetObject(target)
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.SetSetter(value => target.SetStyleBackgroundImage(value));
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if (textures != null)
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reaction.SetTextures(textures);
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return reaction;
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}
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public static IntReaction GetIntReaction(this VisualElement target, PropertySetter<int> setter) =>
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Reaction
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.Get<IntReaction>()
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.SetTargetObject(target)
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.SetSetter(setter);
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public static Vector2Reaction GetVector2Reaction(this VisualElement target, PropertySetter<Vector2> setter) =>
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Reaction
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.Get<Vector2Reaction>()
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.SetTargetObject(target)
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.SetSetter(setter);
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public static Vector3Reaction GetVector3Reaction(this VisualElement target, PropertySetter<Vector3> setter) =>
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Reaction
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.Get<Vector3Reaction>()
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.SetTargetObject(target)
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.SetSetter(setter);
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}
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}
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