35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using Doozy.Runtime.Reactor.Reactions;
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using UnityEngine;
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// ReSharper disable UnusedMember.Global
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// ReSharper disable UnusedType.Global
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namespace Doozy.Runtime.Reactor.Extensions
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{
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public static class RectTransformExtensions
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{
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public static Vector3Reaction AnchorPosition3DReaction(this RectTransform target, Vector3 targetValue, float duration, bool relative) =>
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Reactor.To
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(
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() => target.anchoredPosition3D,
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value => target.anchoredPosition3D = value,
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targetValue,
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duration,
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relative
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);
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public static Vector3Reaction RotationReaction(this RectTransform target, Vector3 targetValue, float duration, bool relative) =>
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Reactor.To
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(
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() => target.localEulerAngles,
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value => target.localRotation = Quaternion.Euler(value),
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targetValue,
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duration,
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relative
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);
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}
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}
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