OldBlueWater/BlueWater/Assets/Doozy/Runtime/Reactor/Enums/ReferenceValue.cs
2023-08-02 15:08:03 +09:00

18 lines
775 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor
{
/// <summary> Describes the types of references available when computing reaction's 'From' and/or 'To' values </summary>
public enum ReferenceValue
{
/// <summary> Initial value (semi-relative value as it gets updated on start or on demand) </summary>
StartValue = 0,
/// <summary> Current value (relative value) </summary>
CurrentValue = 1,
/// <summary> Custom value (absolute value) </summary>
CustomValue = 2
}
}