18 lines
775 B
C#
18 lines
775 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Runtime.Reactor
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{
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/// <summary> Describes the types of references available when computing reaction's 'From' and/or 'To' values </summary>
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public enum ReferenceValue
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{
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/// <summary> Initial value (semi-relative value as it gets updated on start or on demand) </summary>
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StartValue = 0,
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/// <summary> Current value (relative value) </summary>
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CurrentValue = 1,
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/// <summary> Custom value (absolute value) </summary>
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CustomValue = 2
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}
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}
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