16 lines
469 B
C#
16 lines
469 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Runtime.Reactor
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{
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public enum FrameReferenceValue
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{
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FirstFrame = 0,
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LastFrame = 1,
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CurrentFrame = 2,
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CustomFrame = 3,
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CustomProgress = 4
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}
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}
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