OldBlueWater/BlueWater/Assets/Doozy/Runtime/Nody/NodyMenuPathAttribute.cs
2023-08-02 15:08:03 +09:00

30 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
namespace Doozy.Runtime.Nody
{
/// <summary> Attribute used to add nodes to the nodes menu inside the Nody window </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
public class NodyMenuPathAttribute : Attribute
{
/// <summary> Node category </summary>
public string category { get; }
/// <summary> Node name </summary>
public string name { get; }
/// <summary> Construct a new NodyMenuPathAttribute with the given node category and node name </summary>
/// <param name="category"> Node category </param>
/// <param name="name"> Node name </param>
public NodyMenuPathAttribute(string category, string name)
{
this.category = category;
this.name = name;
}
}
}