OldBlueWater/BlueWater/Assets/Doozy/Runtime/Nody/Nodes/System/EnterNode.cs
2023-08-02 15:08:03 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Nody.Nodes.Internal;
namespace Doozy.Runtime.Nody.Nodes.System
{
/// <summary> System node used as the entry node in a sub-graph </summary>
[Serializable]
public sealed class EnterNode : SystemNode
{
public override int minNumberOfInputPorts => 0;
public override int minNumberOfOutputPorts => 1;
public EnterNode() : base(SystemNodeType.Enter)
{
AddOutputPort();
lastOutputPort
.SetCanBeDeleted(false)
.SetCanBeReordered(false);
}
public override void OnEnter(FlowNode previousNode = null, FlowPort previousPort = null)
{
base.OnEnter(previousNode, previousPort);
GoToNextNode(firstOutputPort);
}
public override FlowNode Clone() =>
Instantiate(this);
}
}