OldBlueWater/BlueWater/Assets/Doozy/Runtime/Nody/Nodes/PivotNode.cs
2023-08-02 15:08:03 +09:00

60 lines
1.8 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Nody.Nodes.Internal;
using UnityEngine;
using UnityEngine.Events;
// ReSharper disable RedundantOverriddenMember
namespace Doozy.Runtime.Nody.Nodes
{
/// <summary>
/// Special node that has a visual role instead of a functional one.
/// This node helps redirect connections from one node to another in a visual appealing way, to reduce visual clutter in the graph.
/// </summary>
[Serializable]
[NodyMenuPath("Utils", "Pivot")]
public sealed class PivotNode : SimpleNode
{
public enum Orientation
{
Horizontal,
HorizontalReversed,
Vertical,
VerticalReversed
}
[SerializeField] private Orientation PivotOrientation;
public Orientation pivotOrientation
{
get => PivotOrientation;
set
{
PivotOrientation = value;
onOrientationChanged?.Invoke(value);
}
}
public UnityAction<Orientation> onOrientationChanged { get; set; }
public PivotNode()
{
AddInputPort()
.SetCanBeDeleted(false)
.SetCanBeReordered(false);
AddOutputPort()
.SetCanBeDeleted(false)
.SetCanBeReordered(false);
}
public override void OnEnter(FlowNode previousNode = null, FlowPort previousPort = null)
{
base.OnEnter(previousNode, previousPort);
GoToNextNode(firstOutputPort);
}
}
}