OldBlueWater/BlueWater/Assets/Doozy/Runtime/Nody/Nodes/ApplicationQuitNode.cs
2023-08-02 15:08:03 +09:00

40 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Nody.Nodes.Internal;
// ReSharper disable RedundantOverriddenMember
namespace Doozy.Runtime.Nody.Nodes
{
/// <summary>
/// Simple node that when activated it exits play mode (if in the Unity Editor) or quits the application if in build mode
/// </summary>
[Serializable]
[NodyMenuPath("System", "Application Quit")]
public sealed class ApplicationQuitNode : SimpleNode
{
public ApplicationQuitNode()
{
AddInputPort()
.SetCanBeDeleted(false)
.SetCanBeReordered(false);
}
public override void OnEnter(FlowNode previousNode = null, FlowPort previousPort = null)
{
base.OnEnter(previousNode, previousPort);
#if UNITY_EDITOR
{
UnityEditor.EditorApplication.isPlaying = false;
}
#else
{
UnityEngine.Application.Quit();
}
#endif
}
}
}