OldBlueWater/BlueWater/Assets/Doozy/Editor/UIManager/Nodes/SignalNodeEditor.cs

50 lines
1.6 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System.Collections.Generic;
using Doozy.Editor.EditorUI;
using Doozy.Editor.EditorUI.Utils;
using Doozy.Editor.Nody.Nodes.Internal;
using Doozy.Runtime.UIElements.Extensions;
using Doozy.Runtime.UIManager.Nodes;
using UnityEditor;
using UnityEngine;
namespace Doozy.Editor.UIManager.Nodes
{
[CustomEditor(typeof(SignalNode))]
public class SignalNodeEditor : FlowNodeEditor
{
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.SignalNode;
private SerializedProperty propertyPayload { get; set; }
protected override void FindProperties()
{
base.FindProperties();
propertyPayload = serializedObject.FindProperty("Payload");
}
protected override void InitializeEditor()
{
base.InitializeEditor();
componentHeader.SetComponentNameText(ObjectNames.NicifyVariableName(nameof(SignalNode)))
.AddManualButton()
.AddApiButton("https://api.doozyui.com/api/Doozy.Runtime.UIManager.Nodes.SignalNode.html")
.AddYouTubeButton();
}
protected override void Compose()
{
base.Compose();
root
.AddSpaceBlock(2)
.AddChild(DesignUtils.NewPropertyField(propertyPayload));
}
}
}