57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System.Collections.Generic;
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using Doozy.Editor.EditorUI;
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using Doozy.Editor.EditorUI.Components;
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using Doozy.Editor.EditorUI.Utils;
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using Doozy.Editor.Nody.Nodes.Internal;
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using Doozy.Runtime.UIElements.Extensions;
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using Doozy.Runtime.UIManager.Nodes;
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using UnityEditor;
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using UnityEngine;
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namespace Doozy.Editor.UIManager.Nodes
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{
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[CustomEditor(typeof(BackButtonNode))]
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public class BackButtonNodeEditor : FlowNodeEditor
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{
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public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.BackButtonNode;
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private SerializedProperty propertyNodeCommand { get; set; }
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protected override void InitializeEditor()
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{
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base.InitializeEditor();
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componentHeader
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.SetComponentNameText(ObjectNames.NicifyVariableName(nameof(BackButtonNode)))
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.AddManualButton()
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.AddApiButton("https://api.doozyui.com/api/Doozy.Runtime.UIManager.Nodes.BackButtonNode.html")
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.AddYouTubeButton();
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}
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protected override void FindProperties()
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{
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base.FindProperties();
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propertyNodeCommand = serializedObject.FindProperty("NodeCommand");
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}
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protected override void Compose()
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{
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base.Compose();
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root
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.AddSpaceBlock(2)
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.AddChild
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(
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FluidField.Get()
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.SetLabelText("Back Button")
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.AddFieldContent(DesignUtils.NewEnumField(propertyNodeCommand).SetStyleFlexGrow(1))
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);
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}
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}
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}
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