35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using Doozy.Editor.Common.Drawers;
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using Doozy.Editor.EditorUI;
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using Doozy.Editor.Signals.ScriptableObjects;
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using Doozy.Editor.Signals.Windows;
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using Doozy.Runtime.Signals;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Doozy.Editor.Signals.Drawers
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{
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[CustomPropertyDrawer(typeof(StreamId), true)]
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public class StreamIdDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {}
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public override VisualElement CreatePropertyGUI(SerializedProperty property) =>
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CategoryNameIdUtils.CreateDrawer
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(
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property,
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() => StreamIdDatabase.instance.database.GetCategories(),
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targetCategory => StreamIdDatabase.instance.database.GetNames(targetCategory),
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EditorSpriteSheets.Signals.Icons.StreamDatabase,
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StreamsDatabaseWindow.Open,
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"Open Streams Database Window",
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StreamIdDatabase.instance,
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EditorSelectableColors.Signals.Stream
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);
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}
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}
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