OldBlueWater/BlueWater/Assets/Doozy/Editor/Signals/Drawers/StreamIdDrawer.cs
2023-08-02 15:08:03 +09:00

35 lines
1.3 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Editor.Common.Drawers;
using Doozy.Editor.EditorUI;
using Doozy.Editor.Signals.ScriptableObjects;
using Doozy.Editor.Signals.Windows;
using Doozy.Runtime.Signals;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Doozy.Editor.Signals.Drawers
{
[CustomPropertyDrawer(typeof(StreamId), true)]
public class StreamIdDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {}
public override VisualElement CreatePropertyGUI(SerializedProperty property) =>
CategoryNameIdUtils.CreateDrawer
(
property,
() => StreamIdDatabase.instance.database.GetCategories(),
targetCategory => StreamIdDatabase.instance.database.GetNames(targetCategory),
EditorSpriteSheets.Signals.Icons.StreamDatabase,
StreamsDatabaseWindow.Open,
"Open Streams Database Window",
StreamIdDatabase.instance,
EditorSelectableColors.Signals.Stream
);
}
}