OldBlueWater/BlueWater/Assets/Doozy/Editor/SceneManagement/Nodes/ActivateLoadedScenesNodeView.cs
2023-08-02 15:08:03 +09:00

27 lines
1.2 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using System.Collections.Generic;
using Doozy.Editor.EditorUI;
using Doozy.Editor.EditorUI.ScriptableObjects.Colors;
using Doozy.Editor.Nody;
using Doozy.Runtime.Nody;
using Doozy.Runtime.SceneManagement.Nodes;
using UnityEngine;
namespace Doozy.Editor.SceneManagement.Nodes
{
public class ActivateLoadedScenesNodeView : FlowNodeView
{
public override Type nodeType => typeof(ActivateLoadedScenesNode);
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.SceneManagement.Icons.ActivateLoadedScenesNode;
public override Color nodeAccentColor => EditorColors.SceneManagement.Component;
public override EditorSelectableColorInfo nodeSelectableAccentColor => EditorSelectableColors.SceneManagement.Component;
public ActivateLoadedScenesNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node)
{
}
}
}