27 lines
1.2 KiB
C#
27 lines
1.2 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using System.Collections.Generic;
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using Doozy.Editor.EditorUI;
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using Doozy.Editor.EditorUI.ScriptableObjects.Colors;
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using Doozy.Editor.Nody;
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using Doozy.Runtime.Nody;
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using Doozy.Runtime.SceneManagement.Nodes;
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using UnityEngine;
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namespace Doozy.Editor.SceneManagement.Nodes
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{
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public class ActivateLoadedScenesNodeView : FlowNodeView
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{
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public override Type nodeType => typeof(ActivateLoadedScenesNode);
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public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.SceneManagement.Icons.ActivateLoadedScenesNode;
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public override Color nodeAccentColor => EditorColors.SceneManagement.Component;
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public override EditorSelectableColorInfo nodeSelectableAccentColor => EditorSelectableColors.SceneManagement.Component;
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public ActivateLoadedScenesNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node)
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{
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}
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}
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}
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