OldBlueWater/BlueWater/Assets/Doozy/Editor/EditorUI/Events/FluidBoolEvent.cs
2023-08-02 15:08:03 +09:00

14 lines
522 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Editor.EditorUI.Events
{
public class FluidBoolEvent : FluidEventBase<bool>
{
public FluidBoolEvent(bool previousValue, bool newValue, bool animateChange) : base(previousValue, newValue, animateChange)
{
}
}
}