OldBlueWater/BlueWater/Assets/Doozy/Editor/EditorUI/Components/FluidTab.cs
2023-08-02 15:08:03 +09:00

31 lines
987 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Editor.EditorUI.Components.Internal;
using Doozy.Editor.EditorUI.Utils;
using Doozy.Runtime.UIElements.Extensions;
// ReSharper disable MemberCanBePrivate.Global
namespace Doozy.Editor.EditorUI.Components
{
/// <summary> A tab button with an enabled indicator attached </summary>
public class FluidTab : FluidTabBase<FluidTab>
{
public FluidTab()
{
Reset();
}
public override void Reset()
{
base.Reset();
this
.ResetStyleSize()
.ResetTabPosition()
.SetElementSize(ElementSize.Small)
.ButtonSetContainerColorOff(DesignUtils.tabButtonColorOff);
}
}
}