105 lines
2.2 KiB
C#
105 lines
2.2 KiB
C#
using DistantLands.Cozy.Data;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy
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{
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public class CozySaveLoadModule : CozyModule
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{
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// Start is called before the first frame update
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void Awake()
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{
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if (!enabled)
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return;
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InitializeModule();
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}
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public void Save()
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{
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if (weatherSphere == null)
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InitializeModule();
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string weatherJSON = JsonUtility.ToJson(weatherSphere);
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PlayerPrefs.SetString("CZY_Properties", weatherJSON);
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}
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public void Load()
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{
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if (weatherSphere == null)
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InitializeModule();
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JsonUtility.FromJsonOverwrite(PlayerPrefs.GetString("CZY_Properties"), weatherSphere);
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(CozySaveLoadModule))]
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public class E_CozySaveLoad : E_CozyModule, IControlPanel
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{
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CozySaveLoadModule saveLoad;
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void OnEnable()
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{
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saveLoad = (CozySaveLoadModule)target;
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}
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public override GUIContent GetGUIContent()
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{
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return new GUIContent(" Save & Load", (Texture)Resources.Load("Save"), "Manage save and load commands within the COZY system.");
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}
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public override void OpenDocumentationURL()
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{
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Application.OpenURL("https://distant-lands.gitbook.io/cozy-stylized-weather-documentation/how-it-works/modules/save-and-load-module");
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}
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public override void OnInspectorGUI()
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{
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}
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public override void DisplayInCozyWindow()
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{
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Save"))
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saveLoad.Save();
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if (GUILayout.Button("Load"))
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saveLoad.Load();
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EditorGUILayout.EndHorizontal();
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}
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public void GetControlPanel()
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{
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if (GUILayout.Button("Save"))
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saveLoad.Save();
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if (GUILayout.Button("Load"))
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saveLoad.Load();
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}
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}
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#endif
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} |