34 lines
706 B
C#
34 lines
706 B
C#
using UnityEngine;
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namespace Blobcreate.ProjectileToolkit.Demo
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{
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public class ClickToJump : MonoBehaviour
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{
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public JumpTester cube1;
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public JumpTester cube2;
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JumpTester currentCube;
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void Start()
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{
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currentCube = cube1;
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Alpha1))
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currentCube = cube1;
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else if (Input.GetKeyDown(KeyCode.Alpha2))
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currentCube = cube2;
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if (Input.GetMouseButtonDown(0))
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{
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if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var mouseHitInfo, 200f))
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{
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currentCube.TargetHasChanged = true;
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currentCube.target = mouseHitInfo.point + new Vector3(0f, currentCube.halfHeight, 0f);
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}
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}
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}
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}
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} |