21 lines
769 B
C#
21 lines
769 B
C#
using UnityEngine;
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using BehaviorDesigner.Runtime.Tasks;
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using Tooltip = BehaviorDesigner.Runtime.Tasks.TooltipAttribute;
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using HelpURL = BehaviorDesigner.Runtime.Tasks.HelpURLAttribute;
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namespace BehaviorDesigner.Runtime.Tactical.Tasks
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{
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[TaskCategory("Tactical")]
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[TaskDescription("Requests reinforcements")]
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[HelpURL("https://www.opsive.com/support/documentation/behavior-designer-tactical-pack/")]
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[TaskIcon("Assets/Behavior Designer Tactical/Editor/Icons/{SkinColor}RequestReinforcementsIcon.png")]
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public class RequestReinforcements : Action
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{
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public override TaskStatus OnUpdate()
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{
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Owner.SendEvent<GameObject>("RequestReinforcements", gameObject);
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return TaskStatus.Success;
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}
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}
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} |