OldBlueWater/BlueWater/Assets/Behavior Designer Tactical/Prefabs/Bullet.prefab
2023-09-26 15:12:44 +09:00

115 lines
2.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &100000
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 400000}
- 33: {fileID: 3300000}
- 135: {fileID: 13500000}
- 23: {fileID: 2300000}
- 54: {fileID: 5400000}
- 114: {fileID: 11400000}
m_Layer: 2
m_Name: Bullet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &400000
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: .300000012, y: .300000012, z: .300000012}
m_Children: []
m_Father: {fileID: 0}
--- !u!23 &2300000
Renderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_LightmapIndex: 255
m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0}
m_Materials:
- {fileID: 2100000, guid: a5442d078016e014690bc17c70afad84, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 0
m_LightProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_SortingLayer: 0
m_SortingOrder: 0
m_SortingLayerID: 0
--- !u!33 &3300000
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!54 &5400000
Rigidbody:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: .0500000007
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 116
m_CollisionDetection: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41841b844a4b4a844ab97d0b2a4db12b, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 5
damageAmount: 10
selfDestructTime: 5
--- !u!135 &13500000
SphereCollider:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: .5
m_Center: {x: 0, y: 0, z: 0}
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 100000}
m_IsPrefabParent: 1
m_IsExploded: 1