32 lines
1.3 KiB
C#
32 lines
1.3 KiB
C#
using UnityEngine;
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using BehaviorDesigner.Runtime.Tasks;
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using Tooltip = BehaviorDesigner.Runtime.Tasks.TooltipAttribute;
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using HelpURL = BehaviorDesigner.Runtime.Tasks.HelpURLAttribute;
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namespace BehaviorDesigner.Runtime.Formations.Tasks
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{
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[TaskCategory("Formations")]
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[TaskDescription("Arrange the group in a diagonal formation.")]
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[TaskIcon("Assets/Behavior Designer Formations/Editor/Icons/{SkinColor}EchelonIcon.png")]
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[HelpURL("https://www.opsive.com/support/documentation/behavior-designer-formations-pack/")]
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public class Echelon : NavMeshFormationGroup
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{
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[Tooltip("The separation between agents")]
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public SharedVector2 separation = new Vector2(2, 2);
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[Tooltip("Should the formation be to the right of the leader?")]
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public SharedBool right;
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protected override Vector3 TargetPosition(int index, float zLookAhead)
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{
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// Position at a diagonal relative to the leader
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var leaderTransform = leader.Value == null ? transform : leader.Value.transform;
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return leaderTransform.TransformPoint(separation.Value.x * index * (right.Value ? 1 : -1), 0, -separation.Value.y * index + zLookAhead);
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}
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public override void OnReset()
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{
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separation = new Vector2(2, 2);
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right = false;
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}
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}
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} |