26 lines
917 B
C#
26 lines
917 B
C#
using UnityEditor;
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using UnityEngine;
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namespace AssetKits.ParticleImage.Editor
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{
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[CustomPropertyDrawer(typeof(Module))]
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public class ModuleDrawer : PropertyDrawer
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{
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// Draw the property inside the given rect
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, GUIContent.none, property);
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// Calculate rects
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var tick = new Rect(position.x, position.y, 22, position.height);
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var text = new Rect(position.x + 20, position.y, position.width - 20, position.height);
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// Draw fields - pass GUIContent.none to each so they are drawn without labels
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EditorGUI.PropertyField(tick, property.FindPropertyRelative("enabled"), GUIContent.none);
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EditorGUI.LabelField(text, label);
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EditorGUI.EndProperty();
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}
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}
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}
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