OldBlueWater/BlueWater/Assets/AssetKits/ParticleImage/Editor/PropertyDrawer/BurstDrawer.cs
2023-08-09 16:47:55 +09:00

34 lines
1.2 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AssetKits.ParticleImage.Editor
{
[CustomPropertyDrawer(typeof(Burst))]
public class IngredientDrawer : PropertyDrawer
{
// Draw the property inside the given rect
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, GUIContent.none, property);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
// Calculate rects
var time = new Rect(position.x, position.y, position.width/2-5, position.height);
var count = new Rect(position.x + 5+position.width/2, position.y, position.width/2-5, position.height);
EditorGUIUtility.labelWidth = 45;
// Draw fields - pass GUIContent.none to each so they are drawn without labels
EditorGUI.PropertyField(time, property.FindPropertyRelative("time"), new GUIContent("Time"));
EditorGUI.PropertyField(count, property.FindPropertyRelative("count"), new GUIContent("Count"));
// Set indent back to what it was
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
}