OldBlueWater/BlueWater/Assets/05.Prefabs/Particles/GrenadeFire/GrenadeFireOBJ.prefab
NTG 2da1b44a53 Closes #70 #79 #87
+ Layer Boids, Boid로 분리
+ Fish의 로직을 Boids(군집) 알고리즘으로 변경
+ 군집에 이펙트를 통해 낚시 가시성 추가
+ 테스트용 군집 애니메이션 추가
+ Epic Toon EX 에셋의 스크립트 수정 버전
  ㄴ ParticleWeapon(Layer 선택, UnityEvent Hit 델리게이트 기능 추가) 사용
+ Cannon의 x축 회전 고정
+ Cannon이 공격한 Layer에 따른 기능 변경
+ DataManager에 PlayerInventory 추가
  ㄴ 초창기에 사용한 코딩 삭제
+ 초창기에 사용했던 스크립트들 일부 정리
2024-01-03 06:39:53 +09:00

124 lines
3.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &128572
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 450904}
- component: {fileID: 13576440}
- component: {fileID: 5479992}
- component: {fileID: 7590616447448401593}
m_Layer: 25
m_Name: GrenadeFireOBJ
m_TagString: Missile
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &450904
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 128572}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 8.313633, y: 5.892903, z: -13.319157}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!135 &13576440
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 128572}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Radius: 0.15
m_Center: {x: 0, y: 0, z: 0}
--- !u!54 &5479992
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 128572}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 1
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &7590616447448401593
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 128572}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 289299db27a030e4eaf9e2e8486f4afc, type: 3}
m_Name:
m_EditorClassIdentifier:
impactParticle: {fileID: 180702, guid: c77dffb15f639694ea8f1002f0c966cf, type: 3}
projectileParticle: {fileID: 1258406917094090, guid: ee54236328d3fd94a89d479e38f9f112,
type: 3}
muzzleParticle: {fileID: 1509306094841910, guid: 7026fe0f1c7efa648b9b3c4662359062,
type: 3}
colliderRadius: 0.1
collideOffset: 0.1
targetLayer:
serializedVersion: 2
m_Bits: 2097176
useAutoDestroy: 1
autoDestroyTime: 10
onHitAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2