OldBlueWater/BlueWater/Assets/02.Scripts/GameManager.cs
NTG_Lenovo 17172a0633 #35 InIslandPlayer 추가
- Player 이동 구현

- 03.Stage_Test 테스트 씬 추가
- SPUM prefab 스케일 1 -> 2 변경
2023-10-05 16:56:53 +09:00

58 lines
1.6 KiB
C#

using System.Collections.Generic;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[DefaultExecutionOrder(-1)]
public class GameManager : Singleton<GameManager>
{
[Title("Controller")]
public CameraController CameraController { get; private set; }
public ShipPlayer shipPlayer;
public List<Boat> boats = new List<Boat>(10);
[Required("BlueWater Player Input Action을 넣어주세요.")]
public InputActionAsset playerAction;
[Required("Viking Prefab을 넣어주세요.")]
public GameObject inIslandPlayer;
[Range(0f, 1f)]
[SerializeField] private float slowSpeed = 0.1f;
private void Init()
{
CameraController = FindAnyObjectByType<CameraController>();
shipPlayer = FindAnyObjectByType<ShipPlayer>();
}
protected override void OnAwake()
{
Init();
}
private void Start()
{
Cursor.lockState = CursorLockMode.Confined;
}
public void testPrint()
{
print("Boat가 목표에 도착해서 이 함수를 호출합니다");
}
public void SlowSpeedMode()
{
Time.timeScale = slowSpeed;
Time.fixedDeltaTime = 0.02f * Time.timeScale;
}
public void DefaultSpeedMode()
{
Time.timeScale = 1f;
Time.fixedDeltaTime = 0.02f;
}
}
}