OldBlueWater/BlueWater/Assets/02.Scripts/Utility/GlobalValue.cs
2023-10-17 16:31:10 +09:00

43 lines
1.4 KiB
C#

// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GlobalValue
{
public const int CARD_DATA_CAPACITY = 50;
public const int ENEMY_VIEW_DATA_CAPACITY = 50;
public const int PIRATE_VIEW_DATA_CAPACITY = 50;
public const int ENEMY_STAT_DATA_CAPACITY = 50;
public const int PIRATE_STAT_DATA_CAPACITY = 50;
public const int ENEMY_UNIT_STAT_DATA_CAPACITY = 50;
public const int PIRATE_UNIT_STAT_DATA_CAPACITY = 50;
public const int ISLAND_DATA_CAPACITY = 50;
public const int ONE_UNIT_CAPACITY = 16;
public const int AI_ANIMATOR_CAPACITY = 10;
public const int MAX_CANON_COUNT = 5;
public const float MINIMUM_STOP_DISTANCE = 0.05f;
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
public const float RADAR_OVERLAP_TOLERANCE = 5f;
public const float RADAR_RANGE = 100f;
public const string ENEMY_LAYER = "Enemy";
public enum UnitType
{
NONE = -1,
ARCHER_E,
SPEAR_KNIGHT_E,
SPEARMAN_E,
SWORD_KNIGHT_E,
SWORDMAN_E,
ARCHER_P,
AXEMAN_P,
SPEARMAN_P,
SWORD_KNIGHT_P,
SWORDMAN_P
}
}
}