+ 부유물 Barrel, BigBarrel 프리팹 추가 ㄴ 각각 코인 x50, x100 부여 + BaseBoids Variant 3종 추가 (망치머리상어, 금붕어, 가오리) + 02.Ocean 씬에 부유물, Boids 배치 + 02.Ocean water material 옵션 변경
27 lines
921 B
C#
27 lines
921 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class ItemDropManager : Singleton<ItemDropManager>
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{
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[field: Title("아이템")]
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[field: SerializeField] public GameObject ItemPrefab { get; private set; }
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[SerializeField] private Transform instantiateObjects;
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[SerializeField] private Transform items;
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[Button("셋팅 초기화")]
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private void Init()
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{
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instantiateObjects = GameObject.Find("InstantiateObjects").transform;
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items = instantiateObjects.transform.Find("Items");
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}
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public void DropItem(Item item, Vector3 dropPosition)
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{
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var itemController = Instantiate(ItemPrefab, dropPosition, Quaternion.identity, items).GetComponentInChildren<ItemController>();
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itemController.Init(item);
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}
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}
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} |